
Skillmatics | Guess in 10 - Around the World Board Game
2-6 Players, Ages 8+
Embark on a global adventure with Skillmatics' Guess in 10: Around the World Board Game! This game, for kids eight and up, turns learning about our planet into a fun quest. Players ask up to 10 yes-or-no questions to identify a place on the game card. This promotes curiosity about diverse cultures and landmarks.
Skillmatics Guess in 10: Around the World Board Game Key Features:
- Interactive Gameplay: Players take turns asking up to 10 yes-or-no questions to guess the place on the game card.
- The game has 100 cards, 24 wild cards, and 34 rule cards. It also has 15 conquer coins, a wooden die, and 3 game pieces. These provide a rich and varied gaming experience.
- Portable Design: It's compact and travel-friendly. Perfect for family game nights and classroom activities. It's great for on-the-go learning, too.
Skills Developed by Skillmatics Guess in 10 Board Game:
- Communication: Formulating and asking questions enhances verbal expression and clarity.
- Decision-Making: Choosing effective questions fosters critical thinking and informed decision-making.
- Problem-Solving: Analyzing answers to deduce the correct place sharpens analytical skills.
- Creative Thinking: It promotes thinking outside the box.
Box Contents:
- game board
- 100 game cards
- 21 wild cards
- 34 rule cards
- 15 conquer coins
- 3 game pieces
- 1 wooden die
Original: $32.44
-70%$32.44
$9.73More Images







Skillmatics | Guess in 10 - Around the World Board Game
2-6 Players, Ages 8+
Embark on a global adventure with Skillmatics' Guess in 10: Around the World Board Game! This game, for kids eight and up, turns learning about our planet into a fun quest. Players ask up to 10 yes-or-no questions to identify a place on the game card. This promotes curiosity about diverse cultures and landmarks.
Skillmatics Guess in 10: Around the World Board Game Key Features:
- Interactive Gameplay: Players take turns asking up to 10 yes-or-no questions to guess the place on the game card.
- The game has 100 cards, 24 wild cards, and 34 rule cards. It also has 15 conquer coins, a wooden die, and 3 game pieces. These provide a rich and varied gaming experience.
- Portable Design: It's compact and travel-friendly. Perfect for family game nights and classroom activities. It's great for on-the-go learning, too.
Skills Developed by Skillmatics Guess in 10 Board Game:
- Communication: Formulating and asking questions enhances verbal expression and clarity.
- Decision-Making: Choosing effective questions fosters critical thinking and informed decision-making.
- Problem-Solving: Analyzing answers to deduce the correct place sharpens analytical skills.
- Creative Thinking: It promotes thinking outside the box.
Box Contents:
- game board
- 100 game cards
- 21 wild cards
- 34 rule cards
- 15 conquer coins
- 3 game pieces
- 1 wooden die
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
2-6 Players, Ages 8+
Embark on a global adventure with Skillmatics' Guess in 10: Around the World Board Game! This game, for kids eight and up, turns learning about our planet into a fun quest. Players ask up to 10 yes-or-no questions to identify a place on the game card. This promotes curiosity about diverse cultures and landmarks.
Skillmatics Guess in 10: Around the World Board Game Key Features:
- Interactive Gameplay: Players take turns asking up to 10 yes-or-no questions to guess the place on the game card.
- The game has 100 cards, 24 wild cards, and 34 rule cards. It also has 15 conquer coins, a wooden die, and 3 game pieces. These provide a rich and varied gaming experience.
- Portable Design: It's compact and travel-friendly. Perfect for family game nights and classroom activities. It's great for on-the-go learning, too.
Skills Developed by Skillmatics Guess in 10 Board Game:
- Communication: Formulating and asking questions enhances verbal expression and clarity.
- Decision-Making: Choosing effective questions fosters critical thinking and informed decision-making.
- Problem-Solving: Analyzing answers to deduce the correct place sharpens analytical skills.
- Creative Thinking: It promotes thinking outside the box.
Box Contents:
- game board
- 100 game cards
- 21 wild cards
- 34 rule cards
- 15 conquer coins
- 3 game pieces
- 1 wooden die























