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Skillmatics | Guess in 10 - Countries of the World
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Skillmatics | Guess in 10 - Countries of the World

Skillmatics | Guess in 10 - Countries of the World

2-6 players, ages 8+ 

Go on a global journey with Skillmatics' Guess in 10 - Countries of the World! Aimed at kids 8 and up, this card game makes geography a thrilling quest. Players ask up to 10 strategic questions to guess the country on the game card. This sparks curiosity and expands knowledge about the wonders of our diverse world.

Skillmatics' Guess in 10 - Countries of the World Key Fetures:

  • Interactive Game play:  Players take turns asking up to 10 yes-or-no questions. They try to guess the country on the game card. This encourages strategic thinking and engagement.
  • The game has 50 game cards and 6 clue cards. They provide a rich, varied experience.
  • Portable Design: It's compact and easy to travel with. Perfect for family game nights, classroom activities, or fun learning anywhere.

Skills Developed by Skillmatics' Guess in 10 - Countries of the World:

  • Communication: Formulating and asking questions enhances verbal expression and clarity.
  • Decision-Making: Choosing effective questions fosters critical thinking and informed decision-making.
  • Problem-Solving: Analyzing answers to deduce the correct country sharpens analytical skills.
  • Creative Thinking: It promotes asking unique questions and making connections.
$4.22

Original: $14.08

-70%
Skillmatics | Guess in 10 - Countries of the World

$14.08

$4.22

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Skillmatics | Guess in 10 - Countries of the World

2-6 players, ages 8+ 

Go on a global journey with Skillmatics' Guess in 10 - Countries of the World! Aimed at kids 8 and up, this card game makes geography a thrilling quest. Players ask up to 10 strategic questions to guess the country on the game card. This sparks curiosity and expands knowledge about the wonders of our diverse world.

Skillmatics' Guess in 10 - Countries of the World Key Fetures:

  • Interactive Game play:  Players take turns asking up to 10 yes-or-no questions. They try to guess the country on the game card. This encourages strategic thinking and engagement.
  • The game has 50 game cards and 6 clue cards. They provide a rich, varied experience.
  • Portable Design: It's compact and easy to travel with. Perfect for family game nights, classroom activities, or fun learning anywhere.

Skills Developed by Skillmatics' Guess in 10 - Countries of the World:

  • Communication: Formulating and asking questions enhances verbal expression and clarity.
  • Decision-Making: Choosing effective questions fosters critical thinking and informed decision-making.
  • Problem-Solving: Analyzing answers to deduce the correct country sharpens analytical skills.
  • Creative Thinking: It promotes asking unique questions and making connections.

Product Information

Shipping & Returns

Description

2-6 players, ages 8+ 

Go on a global journey with Skillmatics' Guess in 10 - Countries of the World! Aimed at kids 8 and up, this card game makes geography a thrilling quest. Players ask up to 10 strategic questions to guess the country on the game card. This sparks curiosity and expands knowledge about the wonders of our diverse world.

Skillmatics' Guess in 10 - Countries of the World Key Fetures:

  • Interactive Game play:  Players take turns asking up to 10 yes-or-no questions. They try to guess the country on the game card. This encourages strategic thinking and engagement.
  • The game has 50 game cards and 6 clue cards. They provide a rich, varied experience.
  • Portable Design: It's compact and easy to travel with. Perfect for family game nights, classroom activities, or fun learning anywhere.

Skills Developed by Skillmatics' Guess in 10 - Countries of the World:

  • Communication: Formulating and asking questions enhances verbal expression and clarity.
  • Decision-Making: Choosing effective questions fosters critical thinking and informed decision-making.
  • Problem-Solving: Analyzing answers to deduce the correct country sharpens analytical skills.
  • Creative Thinking: It promotes asking unique questions and making connections.
Skillmatics | Guess in 10 - Countries of the World | Sensory Stand